Francisco Minaverry
Game Designer
I am a creative game and level design freelancer with two years of experience, specializing in game jams, university projects, and personal ventures.
Based in Buenos Aires, Argentina, I have collaborated with indie teams to develop gameplay mechanics, level designs, and narrative structures.
With a strong foundation in various design disciplines, I am passionate about crafting innovative gaming experiences and eager to bring my expertise to your team.
Embark on a magical 2D side-scroller comedy adventure that parodies Gacha systems. Use your credit card to summon your beloved husbando before debts take over!
A rhythm-based arcade adventure where you ride the waves as a cool polar bear surfing to the beat.
An endless, first-person shooter with vibrant cel-shaded 3D graphics. Take on the role of Oliverto as you defend your beloved sandwich from an ever-growing swarm of furious ants.
The game design document of 'The Shape of All the Voices', a casual 3D Isometric narrative city builder where your decisions shape a neglected city combining classic elements of the construction genre blended with narrative mechanics.
This document outlines the World Building of Nerea, a Waterpunk submarine metropolis. It details the city's structure, social dynamics, and technological advancements, as well as the deep-rooted conflicts driven by class divisions, drug trade, and evolving technology.
This document outlines the Tarot Card System in Aeterna: Wielder of Fate, detailing the visual design and mechanics of each card. It covers the unique abilities they grant, their interactions within the game, and their role in enhancing the player's progression.
I excel in gameplay design, driven by wide creativity and a strong intuition for mechanics and systems. My experience with rapid prototyping and iterative design principles allows me to quickly develop and refine engaging gameplay experiences.
With expertise in both 2D and 3D level design, I have created immersive levels for a variety of genres, including platformers, puzzle games, and first-person horror experiences. My work emphasizes player engagement and seamless progression.
I have experience creating narrative universes, transmedia storytelling, and interactive fictions with branching paths and multiple endings. My narrative design skills bring depth and complexity to game worlds, ensuring memorable player experiences.
I possess strong technical writing skills, enabling me to create clear, concise, and comprehensive documentation for various aspects of game development. My technical writing ensures that complex concepts are easily understood and effectively communicated.
I studied management for over two years and have taken a leading role in multiple small indie teams and game jam groups. My skills include creating backlogs, developing user stories, and effectively utilizing management tools to ensure project success.
I have a proven track record of collaborating with remote teams, demonstrating excellent communication skills and adaptability. My experience in remote teamwork allows me to maintain productivity and cohesion across diverse, distributed teams.